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Transport Fever 3 Is Out — Urban Games' Transport Sim Lands on PC and Console at Once

TransportFever3UrbanGamesParadoxSimulationManagementSimCityBuilderSteam

Urban Games' transport-and-logistics management sim Transport Fever 3 launched September 29 on PC (Steam, macOS, Linux) and PS5, Xbox Series X|S simultaneously, published by Paradox Interactive. Node-based map generation, a full day-night cycle, free-form roads, underground trams, and a redesigned cargo/supply-chain system headline the overhaul. Korean is supported on Steam.

Transport Fever 3 Is Out — Urban Games' Transport Sim Lands on PC and Console at Once
DeveloperUrban Games
PublisherParadox Interactive
Release2026-09-29
Management SimulationCity Builder
🖥️PC🎮PS5🟩Xbox Series X|S
🛒 Buy Now on Steam

The Short Version

Transport Fever 3, the third mainline entry in the transport-and-logistics management sim series, launched on September 29, 2026. It's developed by Swiss studio Urban Games, the team behind the franchise, and published by Paradox Interactive.

The biggest structural change is the release itself: PC and console at the same time. It's out on PC (Steam, macOS, Linux) and PS5, Xbox Series X\|S — a shift from earlier entries that reached console long after PC. On Steam the game supports Korean, and it's priced at ₩55,000 on the Korean storefront.

The series' backbone — building rail, road, air, and shipping networks to grow cities — stays intact, but Urban Games is billing this as a thorough overhaul, reworking everything from map generation to the cargo system.

Sources: Steam store · Wikipedia · PCGamesN review

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At a Glance

DetailInfo
TitleTransport Fever 3
Release dateSeptember 29, 2026
DeveloperUrban Games (Switzerland)
PublisherParadox Interactive
GenreManagement simulation / city builder
PlatformsPC (Steam, macOS, Linux) · PS5 · Xbox Series X|S
Steam App ID3493540
KoreanSupported (per Steam)
Price (Steam KR)₩55,000
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What's New — The Overhaul

Transport Fever 3 — transport network and cityscape
Transport Fever 3 — transport network and cityscape

Building on Transport Fever 2 (2019), the third entry rebuilds map generation, construction, and the way the world looks. The officially detailed changes include:

  • ▶Node-based map generation — procedurally built maps with seamless biome transitions
  • ▶A full day-night cycle — dynamic lighting and physical skies
  • ▶Terrain modification with consequences — reshaping land affects public approval
  • ▶Free-form road construction — with lane-specific traffic management
  • ▶Line-specific train priorities — distinct track types that actually impact gameplay
  • ▶Underground tram networks — routing trams below the surface
  • ▶Dynamic vehicle maintenance — a system for upkeep and repair

The core "build and connect" loop remains, but the precision of handling roads, tracks, and terrain is dialed up. In its review, PCGamesN summed the game up as "a thorough overhaul with a familiar formula."

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The Cargo and Supply-Chain System

Transport Fever 3 — freight logistics and industry
Transport Fever 3 — freight logistics and industry

The most heavily reworked pillar is cargo and supply chains. Urban Games redesigned the freight system around warehouses and specialized loading stations.

AreaWhat changed
Cargo systemRedesigned — warehouses and dedicated loading stations
Supply-chain managementRaw materials → processing → consumption logistics
Passenger vs. freightRouting and priorities to optimize flow

Gathering raw materials, processing them, and hauling goods into cities is a tighter loop now. Because line priorities and track types genuinely affect operations, reading bottlenecks and optimizing logistics — the heart of the genre — carries more weight.

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Platforms and Price

PlatformNote
PC (Steam)₩55,000 · Korean supported
macOS / LinuxDay-one with PC
PS5Day-one console launch
Xbox Series X|SDay-one console launch

Where earlier entries reached console well after PC, Transport Fever 3 lowers the barrier with a simultaneous PC-and-console launch. For anyone who's wanted a transport sim they can play on a controller, that's the notable headline.

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Why It Matters

Transport Fever has always sat in the deep end of management sims — a genre with a steep learning curve and a devoted, mod-happy audience. Launching day-one on PS5 and Xbox, with a controller-friendly interface, is a real attempt to widen that audience beyond the PC faithful.

A few practical notes:

  • ▶Language: Korean is supported on Steam, so menus and tutorials are accessible for Korean-speaking players.
  • ▶Price: ₩55,000 on Steam KR — a complete premium package with no add-on pressure.
  • ▶Mods: the series has long thrived on mods; how open Transport Fever 3 is to modding will shape its long tail.
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GamePeak's Bottom Line

QuestionAnswer
What launched?Transport Fever 3, a transport/logistics management sim, on September 29
Developer / PublisherUrban Games / Paradox Interactive
PlatformsPC (Steam, Mac, Linux) · PS5 · Xbox Series X|S, day-one
Key overhaulNode map generation · day-night cycle · free-form roads · cargo/supply-chain redesign
Price₩55,000 on Steam · Korean supported
Early verdictPCGamesN: "a thorough overhaul with a familiar formula"

Transport Fever 3 keeps the series' "build and connect" identity while reworking map generation, roads, and the cargo system across the board. The standout is the simultaneous PC-and-console launch paired with Korean support, both of which lower the barrier to entry. If you're after a management sim to sink into this fall, it belongs on the shortlist.

Sources: Steam store · Wikipedia · PCGamesN review

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