The Short Version
Kingdom Rush 6: Genesis TD, the sixth mainline entry in Ironhide Game Studio's flagship tower-defense series, launched on September 24, 2026 across Steam (PC), the Apple App Store, and Google Play simultaneously.
As the subtitle "Genesis" suggests, the game rewinds to the early days of Linirea, the kingdom the series is set in. It's a prequel that digs into the origins of a world the previous games spent years building out.
The biggest change is in the combat design. For the first time in the series, you can bring two heroes into a single stage at once, opening up far more tactical flexibility to cover a wide battlefield. The Steam list price is $19.99, with a 10% launch discount at release.
Sources: Steam store · Ironhide official · DevPlay review (8/10)
At a Glance
| Detail | Info |
|---|---|
| Title | Kingdom Rush 6: Genesis TD |
| Genre | Tower defense / strategy |
| Release date | September 24, 2026 |
| Developer / Publisher | Ironhide Game Studio (Uruguay) |
| Platforms | PC (Steam) · iOS · Android |
| Steam App ID | 4259190 |
| Price (USD) | $19.99 ($17.99 with the 10% launch discount) |
| Mobile | Paid release on App Store and Google Play |
| Identity | A series prequel — the origins of Linirea |
What's New — Two Heroes at Once

For veterans of the series, the headline change is how heroes work. Earlier Kingdom Rush games let you bring a single hero into each stage; Genesis lets you field two heroes simultaneously. One can anchor the front line against the incoming wave while the other patches leaks on a flank or at the rear — a genuine two-front playstyle.
This isn't just a convenience toggle. It's woven into stage design: on maps where enemies pour in along multiple lanes, hero placement gains new options, and different hero pairings open up different approaches. Progression unlocked between missions keeps feeding new tactical combinations as you go.
Content Volume
Genesis carries the structure of past entries while filling out the content expected of a numbered mainline release.
| Element | Count |
|---|---|
| Campaign stages | 18 (across three regions) |
| Tower types | 15 |
| Heroes | 12 |
| Spells | 9 |
| Enemy types | 40+ |
| Boss fights | 6 |
Eighteen campaign stages are spread across three distinct landscapes, packed with 15 tower types, 12 heroes, 9 spells, more than 40 enemy variants, and 6 boss encounters. The series' hand-drawn maps and detailed animation are once again at the center of the praise.
Five Game Modes
Beyond the campaign, Genesis offers several modes built for replay.
| Mode | Focus |
|---|---|
| Iron | Elite, high-difficulty challenge |
| Blitz | Speed-focused runs |
| Hero Party | Hero-centric play |
| Spell Rush | Spell-focused play |
| Classic Mode | Recreates the feel of the original Kingdom Rush |
Classic Mode in particular revives the sensation of the very first game — a neat fit with the prequel concept. It's a design that hands newcomers the expanded systems and longtime fans a hit of nostalgia at the same time.
Reception — Familiar Fun, a Grindy Back Half
Early reviews are largely positive. Games outlet DevPlay gave it an 8 out of 10, calling it "cheerful, addictive, and packed with that familiar tower defence magic." Hand-drawn maps, detailed animation, a modernized soundtrack, and the between-mission progression system were all singled out as strengths.
The same review flagged a weakness, however: the game "gets increasingly harder (and grindy) as you progress through the campaign." For series newcomers it's an easy on-ramp, but the difficulty curve in the later stages is something to brace for.
Price and Where to Buy
| Platform | Price | Note |
|---|---|---|
| Steam (PC) | $19.99 | $17.99 with the 10% launch discount |
| App Store (iOS) | Paid | Store-listed price |
| Google Play | Paid | Store-listed price |
Alongside the new release, Ironhide is running a promotion that puts the entire franchise at its lowest-ever prices. If Genesis is your entry point, bundling in the back catalog is a strong value play.
Why It Matters
Kingdom Rush has long been one of the most reliable premium tower-defense franchises — no ads, no in-app-purchase pressure, just a complete package you buy once. Genesis keeps that model on both PC and mobile, which is increasingly rare in the mobile space.
By rewinding to Linirea's origins and adding a Classic Mode, Ironhide threads a needle: it welcomes new players while giving the faithful a reason to return. The two-hero system is the one genuinely new tactical wrinkle, and it changes enough about stage-clearing to feel fresh rather than iterative.
Official Video
Kingdom Rush 6: Genesis — Official Gameplay Showcase (Ironhide)
GamePeak's Bottom Line
| Question | Answer |
|---|---|
| What launched? | The 6th mainline Kingdom Rush (a prequel), out September 24 |
| Key change | Two heroes deployed per stage |
| Content | 18 stages · 15 towers · 12 heroes · 40+ enemies · 6 bosses |
| Modes | Iron · Blitz · Hero Party · Spell Rush · Classic |
| Score | DevPlay 8/10 — "addictive, but grindy late" |
| Price | $19.99 ($17.99 at launch) · paid on mobile |
| Who's it for? | Tower-defense fans, both newcomers and veterans |
Genesis doesn't blow up the Kingdom Rush formula — it sharpens it, with the two-hero system as its one clear swing. The hand-drawn art and one-and-done premium model remain the series' calling cards. If you can stomach the late-game difficulty and grind, it's a safe pick for a lightweight tower-defense fix this fall.
Sources: Steam store · Ironhide official · DevPlay review · gg.deals pricing
