Sony Made the Call in June. Kojima Didn't See It Coming.
In June 2026, Sony Interactive Entertainment requested a video call with Hideo Kojima. He was just back from a Prada event in New York and a trip to Los Angeles. The call was brief, and it blindsided him completely.
“"They said they could no longer fund the development of Physint. I was shocked and said, 'What did you say?' I couldn't really process what they had said because I was in shock."
— Hideo Kojima (IGN interview, September 20, 2026)
The first thing that crossed his mind wasn't whether the game would survive.
“"My first thought was, 'What am I going to do with my studio?' [...] I thought I'd have to lay off everyone working on Physint, or our studio could end up collapsing because we'd run out of cash."
— Hideo Kojima (IGN interview, September 20, 2026)
Kojima Productions had used bank loans to fund its expansion after Death Stranding. With Physint's funding gone, those lenders might lose confidence. Physint had already moved past early concept stage — actor scouting was underway, artistic collaborations were being negotiated, and Bill Skarsgård had already completed costume fittings and scans.
Source: thegeek.games — IGN interview summary (2026.09.20)
The Timeline

| Date | Event |
|---|---|
| January 31, 2024 | Physint announced at PlayStation State of Play as a PlayStation title. Kojima calls it "a next-generation action espionage game" and references 30 years of growing the espionage genre with Sony |
| September 2025 | BEYOND THE STRAND event: Don Lee, Charlee Fraser, and Minami Hamabe announced as cast |
| June 2026 | Sony informs Kojima via video call it can no longer fund Physint. Kojima keeps it secret from his team for days while searching for a new partner |
| September 9, 2026 | Kojima announces Sony's cancellation and Xbox's acquisition publicly on X/Twitter |
| September 17, 2026 | Xbox TGS 2026 broadcast: Bill Skarsgård confirmed as lead character. New poster revealed |
| September 17–20, 2026 | Bloomberg's Jason Schreier reports Sony's stated reasons: missed deadlines, budget overruns, Death Stranding revenue shortfalls, exclusivity disagreements |
| September 20, 2026 | Kojima Productions issues official statement. Kojima speaks to IGN and The Washington Post |
| September 20, 2026 | Schreier responds: "There's no denial here" |
Sources: Kojima Productions official announcement (2026.09.17) · Xbox Wire TGS 2026 recap (2026.09.18) · Variety casting report (2026.09.17)
Bloomberg Said Why. Kojima Productions Said "That's Speculation." Without Denying It.
Bloomberg's Jason Schreier reported that Sony had four main reasons for pulling out:
- 1Physint had missed development deadlines
- 2The project was heading significantly over budget, despite being years from completion
- 3Both Death Stranding games failed to meet PlayStation's internal revenue expectations
- 4Sony was reluctant to fund another Kojima project that wouldn't remain permanently exclusive to PlayStation
Kojima Productions' official response on September 20 was careful in its language. It called Schreier's reporting "unsubstantiated speculation" and asked readers to be skeptical. But it didn't deny any of the specific claims.
“"None of the claims written came from any official or on-the-record source and as such we encourage you to take them with a dose of scepticism. The studio is in a healthy, profitable state, development for Physint continues to move forward with Xbox, and our relationship with PlayStation remains strong."
— Kojima Productions official statement (September 20, 2026)
All four of Schreier's claims can be accurate while everything Kojima Productions says in that statement is also true. A profitable studio doesn't mean Death Stranding met Sony's internal revenue targets. Physint continuing doesn't mean it wasn't over budget and behind schedule while Sony was funding it.
Schreier's response on his verified ResetEra account was direct:
“"There's no denial here."
— Jason Schreier (ResetEra, September 20, 2026)
He added one more detail: "Sony and Kojima Productions were in negotiations over the future of the game for a while before it was canceled." This context matters. Kojima described complete shock at the June call, but his company apparently knew the project's future was in question and had been in active negotiation.
Source: WolfGamingBlog — statement analysis (2026.09.20)
Xbox's Pitch and the New Deal
After the call, Kojima didn't tell his team what had happened. For several days he worked quietly, first expanding the Physint concept into a franchise vision that would span games, film, television, anime, comics, and music. He then took this broader pitch to Xbox, which was already co-publishing OD — Knock.
The response, per Kojima, was immediate:
“"Their first reaction was like, 'This proposal is fantastic, I've never seen anything like this!' And that's how it all started with Xbox."
— Hideo Kojima (IGN interview, September 20, 2026)
When he finally told his team about Sony's exit and the new Xbox deal, nobody left. When he came back the following week, the team was still working on the project. "I thought, 'Wow, I've got some really tough people here.'"
Xbox formalized the partnership publicly September 9, then made it the centerpiece of their TGS 2026 broadcast on September 17.
“"Betting on Kojima-san is an easy call. We believe in his team's ability to build triple-A games with groundbreaking, new IP and we believe in OD, Physint, and our growing partnership."
— Xbox spokesperson
One open technical question: Physint was expected to use the Decima engine, owned by Guerrilla Games — a Sony studio. With Sony out, access to Decima is no longer guaranteed. Kojima told The Washington Post that the studio is "currently experimenting with different engines." Epic Games and MetaHuman copyright notices appearing in recent Physint promotional artwork have fueled speculation about a move to Unreal Engine.
The Cast
As of September 17, 2026, the confirmed cast for Physint is:
| Actor | Role | Known For |
|---|---|---|
| Bill Skarsgård | Lead (unnamed) | Pennywise in It (2017, 2019), Nosferatu (2024), John Wick: Chapter 4 |
| Charlee Fraser | Supporting | Previous Kojima Productions collaboration |
| Don Lee (Ma Dong-seok) | Supporting | Crime City series, Avengers: Endgame |
| Minami Hamabe | Supporting | Japanese actress with international profile |
Skarsgård's casting came directly from Kojima at the TGS broadcast:
“"I'm delighted to confirm the lead role for PHYSINT will be Bill Skarsgård. We are both long-time fans of each other's work, and we've decided to embark on this new adventure together. The costume fittings, scans, and camera tests we conducted with Bill and Charlee earlier this year gave me tremendous confidence in the direction of the project."
— Hideo Kojima (Kojima Productions, September 17, 2026)
Kojima says more casting announcements are still to come.
Source: Kojima Productions casting announcement (2026.09.17)
What This Tells Us About PlayStation's Strategy
The Death Stranding model was straightforward: Kojima Productions makes the game, Sony funds it, PlayStation gets one year of exclusivity, then the game goes multiplatform (and to Steam, and eventually to Xbox). That model was publicly understood even if never officially stated.
If Bloomberg's reporting is accurate, Sony decided it couldn't justify hundreds of millions in development funding for another project following that same trajectory. That's a significant strategic shift. It means PlayStation is either tightening its definition of which projects warrant full first-party investment, or it decided that the Death Stranding games — critically acclaimed, widely discussed, genuinely distinctive — simply didn't generate the commercial return to justify the next chapter.
The broader context matters here. 2026 has been marked by PlayStation studio closures, the commercial failure of Concord, and visible tension around the cost of prestige single-player development. The question of whether Sony can continue funding ambitious, auteur-driven games that don't fit neatly into its live-service or franchise strategy is one the industry is watching closely.
Xbox, by contrast, is actively collecting that kind of creator relationship. Physint joins a growing portfolio of narrative and genre-defining projects under Microsoft's publishing umbrella.
Community Reaction
The story landed hard on social media and industry forums. Reactions broke down roughly by what people cared about most:
- ▶PlayStation users divided between frustration at losing another anticipated exclusive and relief that the game would survive at all
- ▶Xbox users and Game Pass subscribers expectant that a Kojima game could arrive on the service
- ▶Industry observers and journalists focused on whether Kojima Productions' statement was an implicit confirmation of Schreier's reporting
- ▶Fans noted the parallel to P.T. — Sony's cancellation of Silent Hills led to Kojima leaving Konami, after which he built Kojima Productions and made Death Stranding. The pattern of loss followed by reinvention has become part of his public narrative
GamePeak Take
| Item | Summary |
|---|---|
| What happened | Sony canceled Physint funding in June 2026; Xbox took over, announced September 9 |
| Bloomberg's claims | Missed deadlines, over budget, Death Stranding revenue shortfalls, exclusivity disagreement |
| Kojima Productions' response | Called it "unsubstantiated speculation" — without denying any specific claim |
| Schreier's assessment | "There's no denial here" |
| Current status | In active development at Kojima Productions, published by Xbox. No platform list or release window |
| Engine | Previously Decima (Sony/Guerrilla). Now "experimenting with different engines"; Unreal speculated |
| Cast | Skarsgård, Fraser, Don Lee, Hamabe. More announcements coming |
Physint is Kojima's attempt to build the stealth-espionage franchise he can't revisit through Metal Gear — Konami still owns that IP. The platform switch is painful, the circumstances are messy, and the technical details remain in flux. But the project is alive, the team held together, and an A-list cast is already locked in. Development continues.
Sources: thegeek.games — IGN interview (2026.09.20) · WolfGamingBlog — statement analysis (2026.09.20)