Launch Overview
CONTROL Resonant launches worldwide on September 24, 2026, for PS5, Xbox Series X|S, and PC via Steam and the Epic Games Store, with GeForce NOW support from day one. A Mac version — via Steam and the App Store — follows later in 2026.
The game is the full sequel to 2019's critically acclaimed CONTROL. Remedy revealed the release date on June 2 alongside a new Story Trailer and opened pre-orders for both digital and physical editions. The studio bills Resonant as its "most expansive game to date."

Sources: Remedy — Launches Worldwide on September 24 · PlayStation Blog · Control Resonant — Wikipedia
The Essentials
| Item | Detail |
|---|---|
| Title | CONTROL Resonant |
| Developer / Publisher | Remedy Entertainment |
| Release date | September 24, 2026 (worldwide) |
| Platforms | PS5, Xbox Series X|S, PC (Steam, Epic) |
| Cloud | GeForce NOW at launch |
| Mac | Later in 2026 |
| Protagonist | Dylan Faden (Jesse Faden's brother) |
| Signature weapon | The Aberrant, a shapeshifting melee weapon |
| Structure | Not open-world — large, distinct zones |
Story: Dylan Steps Up as a New Resonance Spreads
Where the original followed Jesse Faden's rise to Director of the Federal Bureau of Control, Resonant hands the lead to her brother, Dylan Faden — a supernaturally abled character who spent the first game confined and studied. This time he walks into the crisis himself.
Per Remedy, a new form of Resonance joins the familiar threats of the Hiss and the Mold. It is warping Manhattan as a mysterious cosmic force reshapes reality itself. With Jesse missing, Dylan is forced into a role he was never prepared for — humanity's last line of defense.
Gameplay: The Aberrant and 'Combat Flow'
The combat core is the Aberrant, a shapeshifting melee weapon Dylan wields. It transforms on the fly into forms including Hammer, Blades, Scythe, and Fists, meant to be paired with supernatural abilities so players build their own "perfect combat flow." It reads as a melee-forward reinterpretation of the original's Service Weapon-plus-powers loop.
On structure, Remedy has been explicit: Resonant is not an open-world game. Instead it is built from "large, distinct, and expansive zones" packed with side content and hidden encounters. The aim is to widen the metroidvania-style exploration of the first game's Oldest House without dissolving it into a sprawling, unfocused map.

The Legacy of CONTROL
2019's CONTROL, set inside the FBC headquarters known as the Oldest House, won broad acclaim for its world-building, telekinetic combat, and live-action cutscenes. Remedy has since woven its titles — CONTROL and Alan Wake 2 among them — into a shared Remedy Connected Universe, and Resonant is the direct continuation of that thread.
| Aspect | CONTROL (2019) | CONTROL Resonant (2026) |
|---|---|---|
| Protagonist | Jesse Faden | Dylan Faden |
| Setting | The Oldest House (FBC HQ) | A warped Manhattan |
| Threat | The Hiss | Hiss & Mold + a new Resonance |
| Combat | Service Weapon + powers | The Aberrant + powers |
| Scope | One vast building | Remedy's largest yet |
Editions and Pre-Orders
Pre-orders opened with the date reveal. Resonant ships in both digital and physical editions, plus a Digital Deluxe Edition bundling extra content. On PC it sells through Steam and the Epic Games Store; on console it covers both PS5 and Xbox Series X|S.
The platform spread is notably wider than the original's. GeForce NOW streaming is available from launch day, and the Mac version arriving later in 2026 gives Remedy an unusually broad rollout. Exact pricing and bonus contents are best confirmed on each region's store page.
Where It Sits, and What to Watch
Resonant is a major project in Remedy's push to self-publish its own IP. Fresh off proving its narrative and directorial chops with Alan Wake 2, the studio now scales CONTROL's supernatural action to its largest size yet. The open question: whether that scale dilutes the dense, hand-crafted exploration fans prized — the "not open-world" framing looks like a deliberate hedge against exactly that risk.
Accessibility is a genuine strength here, with simultaneous PC releases and cloud support widening the on-ramp. But because the story is tightly bound to the original and the wider Alan Wake universe, how welcoming an entry point Resonant offers newcomers will shape its early reception.
Community Reaction
Since the date and Story Trailer, discussion has centered on the protagonist swap and the combat shift. Leading with Dylan rather than Jesse draws both curiosity and caution — building the plot around the previous hero's disappearance intrigues fans, but sidelining an iconic lead has its skeptics.
The Aberrant and the "combat flow" language signal a heavier melee emphasis. Players who loved the telekinesis-first feel of the original are watching to see whether powers keep their weight. The "not open-world" confirmation, meanwhile, largely landed as reassurance — read as a promise to preserve Remedy's signature design density.
GamePeak Bottom Line
| Point | Summary |
|---|---|
| What | CONTROL Resonant, the full sequel to CONTROL |
| When | September 24, 2026 (worldwide) |
| Where | PS5 · Xbox Series X|S · PC (Steam, Epic), GeForce NOW |
| Who | Dylan Faden, brother of the missing Jesse |
| What's new | A new Resonance threat, the shapeshifting Aberrant |
| Structure | Not open-world — large, distinct zones |
| Watch for | Whether bigger scale keeps the original's density |
Resonant is Remedy's test of scaling its own universe to "most expansive" size. Whether Dylan's search for his missing sister lands is settled on September 24, in a warped Manhattan.