Deck Nine Games, the Colorado studio that spent nearly a decade building Life is Strange into Square Enix's most-reviewed narrative franchise, is on the verge of closing. A report published September 5 by German outlet PlayFront, drawing on over 15 hours of recorded testimony from more than ten former employees, describes a studio that ran out of financial runway, lost key franchise contracts, and was progressively abandoned by its own leadership.
Sources: PlayFront — Deck Nine Games on the verge of collapse (September 5, 2026) · KitGuru — Deck Nine may be in danger (August 21, 2026)
Timeline
| Date | Event |
|---|---|
| 1990s | Founded as Idol Minds; later rebranded Deck Nine Games |
| 2017 | LiS: Before the Storm — took over the series from Dontnod |
| 2021 | LiS: True Colors released — Metacritic 88 |
| 2023 | The Expanse: A Telltale Series shipped |
| October 29, 2024 | LiS: Double Exposure released on all platforms |
| January 2026 | Internal staff cuts |
| July 21, 2026 | 20% workforce reduction publicly announced |
| August 2026 | CFO Jeff Litchford announces Second Unit Games; CEO Mark Lyons joins as CTO |
| September 5, 2026 | PlayFront publishes whistleblower testimony; studio widely reported as near closure |
The Financial Gap
For years, Deck Nine spent more on Life is Strange: Double Exposure production than Square Enix's funding covered. To close the gap, the studio pursued contracts for multiple major franchises — all of which fell through before production began.
Contracts that never converted:
- ▶Buffy the Vampire Slayer — pre-production only
- ▶Conan the Barbarian — did not proceed
- ▶The Walking Dead — negotiations collapsed
- ▶The Wolf Among Us 2 — considered, then abandoned
Only The Expanse: A Telltale Series shipped. It did not solve the underlying problem. According to PlayFront, the studio was "constantly teetering on the brink of financial ruin."

Source: Life is Strange official YouTube — Launch Trailer, October 29, 2024
What Former Employees Described
A single former developer compiled more than 15 hours of interview material and hundreds of internal screenshots from over ten ex-colleagues. According to PlayFront's reporting on that material:
- ▶Square Enix London allegedly misread the Life is Strange brand and micromanaged Double Exposure development in ways that damaged the final product
- ▶Management is accused of repeatedly ignoring sexism and discrimination within the team
- ▶Scheduling was described as chaotic, with an overwhelmed production manager enforcing extended crunch periods
- ▶The narrative team allegedly refused collaboration with other departments and feedback from outside the group
- ▶Budgets were miscalculated; scripts were described as poorly written
Each Side
Deck Nine Games — official statement, July 2026:
“"Like many others in the games industry right now, Deck Nine has been affected by the game industry's worsening market conditions. Today we made the difficult decision to lay off 20% of our staff." — Deck Nine Games
The statement attributed July's layoffs to market conditions. No public response has addressed the structural allegations in the whistleblower testimony.
Jeff Litchford, co-founder and CFO — LinkedIn, August 2026:
“"After 20 years at Idol Minds / Deck Nine Games, I'm starting something new. Second Unit Games is officially up and running. We're building U.S.-based development teams to help studios keep successful games thriving while their core teams focus on what comes next." — Jeff Litchford
CEO Mark Lyons has joined Second Unit Games as CTO. The studio's two most senior figures are already building something new — the clearest signal of where things stand.
Square Enix — no public statement on Deck Nine's status at time of publication.
Community Reaction
The story surfaced in mid-August when ResetEra user NTMBK discovered LinkedIn posts confirming Litchford and Lyons' departures to Second Unit Games. The September 5 PlayFront report — with its depth of testimony — brought the story to wider coverage across games media.
Player reaction has been a mix of grief and frustration rather than surprise. Life is Strange: True Colors holds a "Very Positive" Steam rating. Before the Storm remains one of the most warmly regarded entries in the series. The sentiment in fan communities is less about the games' quality than about the pattern: a studio that consistently delivered work players connected with, operating under financial conditions that gave it no margin for error.

Source: Square Enix official YouTube — Tokyo Game Show 2024 Trailer
What Happens to the Franchise
Square Enix owns the Life is Strange IP outright. The series does not end with Deck Nine. A different studio can be assigned to it — that has happened before; Dontnod created the original, Deck Nine inherited it in 2017.
What cannot be assigned is institutional knowledge. The specific team that developed the series' emotional vocabulary across Before the Storm, True Colors, and Double Exposure is now dispersed. Whether a successor studio can carry that forward, or whether the franchise takes a different creative direction, is entirely a Square Enix decision.
The broader context is worth noting. Narrative studios — mid-budget, story-driven, review-dependent — have had a difficult five years in the North American and European market. Publisher milestone models that worked in the late 2010s are increasingly poorly matched to a market where mid-tier releases need sustained marketing support to find an audience. Deck Nine followed Night School Studio, Telltale (twice), and several others along the same path. The IP survives; the team that built it is done.
Sources: PlayFront (2026.09.05) · KitGuru (2026.08.21) · Arcader/Eurogamer (2026.07.21)