A Tactics Game Set in the Twilight of the Clone Wars
Star Wars Zero Company is out today, August 27, and it arrives with the kind of critical reception that turns a licensed strategy game into a genuine event. Developed by Bit Reactor—a studio stacked with senior developers from the modern XCOM series—and published by Electronic Arts in collaboration with Lucasfilm Games, the single-player turn-based tactics title has landed at 86 on Metacritic and 87 on OpenCritic at launch.
The pitch is simple and, for a certain kind of player, irresistible: XCOM-style squad combat wrapped in a mature, character-driven Clone Wars story. What critics didn't expect was how confidently the game would execute on it.
The Setup: Hawks and the Zero Company
The campaign follows Hawks, a former captain in the Grand Army of the Republic who now leads Zero Company—an elite mercenary unit assembled from the galaxy's misfits. Players build a customizable squad drawn from diverse archetypes, including Jedi, clone troopers, droids, and scoundrels, then send them against a Separatist-aligned threat during the war's grim final stretch.
The launch trailer foregrounds the antagonist Kundri Fathom, the charismatic leader of a faction called the Infinite Coil, whose scheme to unleash a deadly plague across the galaxy gives the campaign its urgency. It's a deliberately darker corner of the era than the animated series occupied, and reviewers repeatedly singled out the tone as a strength.

Zero Company blends XCOM-style cover tactics with Force abilities and blaster firefights.
How It Reviewed
The consensus is strongly positive without tipping into universal acclaim—a healthy 80s-range Metascore that signals a very good game rather than a flawless one. Some outlets went further: Gamers Heroes handed out a perfect 100, calling it a game that "made me fall in love with the franchise again."
| Metric | Score |
|---|---|
| Metacritic | 86 |
| OpenCritic | 87 |
| Highest-profile perfect score | Gamers Heroes (100) |
| Genre | Single-player turn-based tactics |
| Developer pedigree | Ex-XCOM senior staff |
Recurring praise centered on three pillars: cinematic presentation that frames each firefight like a set piece, meaningful squad customization, and a Star Wars story that treats its cast as people rather than fan-service cameos. The common critique—typical for the genre—was mission-to-mission repetition over a long campaign.
Platforms, Editions, and Price
Zero Company ships on PS5, Xbox Series X|S, and PC, with the PC version available through Steam (native, no EA App launcher required), the EA App, and the Epic Games Store. There is no last-gen release and no Nintendo Switch version.
| Edition | PC | Console (PS5 / Xbox) |
|---|---|---|
| Standard | $49.99 | $59.99 |
| Deluxe | $59.99 | $69.99 |
| Collector's | $299.99 | $299.99 |
The PC Standard price of $49.99 is the headline value here—a full-priced tactics game undercutting the usual $70 console tier by a meaningful margin, which several reviewers flagged as an easy recommendation point.
Why the XCOM DNA Matters
Bit Reactor's staffing is not a marketing footnote; it's the whole thesis. The modern XCOM games defined a generation of turn-based tactics—cover systems, percentage-to-hit tension, permadeath stakes, and squad progression. Bringing that design language to Star Wars solves a problem the license has long had: plenty of Star Wars shooters and RPGs exist, but a dedicated, mechanically serious tactics game has been a gap on the shelf.
The result, per early reviews, is a game that feels familiar to XCOM veterans while leaning on Star Wars fiction for its identity—Force abilities, blaster cover fights, and droid deployments standing in for the sci-fi toolkit of its predecessors.
Community and Market Reaction
Pre-launch discourse on ResetEra and Steam trended optimistic once the review embargo lifted, with score-prediction threads landing close to the actual 86. The affordable PC price drew consistent goodwill in a year where $70-plus pricing has been a persistent sore point. For EA, a well-reviewed single-player Star Wars title also lands at a useful moment—evidence that the publisher's Lucasfilm partnership can deliver critical hits outside the Jedi action franchise.
The open question is longevity: tactics campaigns live or die on mission variety and post-launch support, and reviewers who flagged repetition will be watching how Bit Reactor handles updates and potential expansions.
GamePeak Bottom Line
| Question | Verdict |
|---|---|
| Is it good? | Yes—86 Metascore, broadly positive reviews |
| Who is it for? | XCOM fans and Star Wars fans who want tactics, not action |
| Best value platform | PC Standard at $49.99 |
| Biggest strength | Cinematic combat and character-driven Clone Wars story |
| Biggest risk | Mission repetition over a long campaign |
Star Wars Zero Company is the tactics game the franchise has been missing—and one of the more pleasant surprises of a quiet August. Anyone who has wanted XCOM in a galaxy far, far away now has it, and the reviews say it was worth the wait.
