New Games

Star Wars Zero Company Launches to an 86 Metascore — XCOM Veterans Deliver the Tactics Game the Franchise Needed

StarWarsZeroCompanyBitReactorEATurnBasedTacticsXCOMCloneWarsPS5XboxPC

Bit Reactor's Clone Wars turn-based tactics game is out today, August 27, on PS5, Xbox Series X|S, and PC. Early reviews land at 86 on Metacritic and 87 on OpenCritic, with critics praising cinematic combat, squad customization, and a story that reconnects lapsed fans with Star Wars.

Star Wars Zero Company Launches to an 86 Metascore — XCOM Veterans Deliver the Tactics Game the Franchise Needed
DeveloperBit Reactor
PublisherElectronic Arts / Lucasfilm Games
Release2026-08-27
Metacritic86
TacticsStrategy
🖥️PC🎮PS5🟩Xbox Series X|S
🛒 Buy Now on Steam

A Tactics Game Set in the Twilight of the Clone Wars

Star Wars Zero Company is out today, August 27, and it arrives with the kind of critical reception that turns a licensed strategy game into a genuine event. Developed by Bit Reactor—a studio stacked with senior developers from the modern XCOM series—and published by Electronic Arts in collaboration with Lucasfilm Games, the single-player turn-based tactics title has landed at 86 on Metacritic and 87 on OpenCritic at launch.

The pitch is simple and, for a certain kind of player, irresistible: XCOM-style squad combat wrapped in a mature, character-driven Clone Wars story. What critics didn't expect was how confidently the game would execute on it.

ℹ️INFO

The Setup: Hawks and the Zero Company

The campaign follows Hawks, a former captain in the Grand Army of the Republic who now leads Zero Company—an elite mercenary unit assembled from the galaxy's misfits. Players build a customizable squad drawn from diverse archetypes, including Jedi, clone troopers, droids, and scoundrels, then send them against a Separatist-aligned threat during the war's grim final stretch.

The launch trailer foregrounds the antagonist Kundri Fathom, the charismatic leader of a faction called the Infinite Coil, whose scheme to unleash a deadly plague across the galaxy gives the campaign its urgency. It's a deliberately darker corner of the era than the animated series occupied, and reviewers repeatedly singled out the tone as a strength.

Star Wars Zero Company squad-based Clone Wars combat
Star Wars Zero Company squad-based Clone Wars combat

Zero Company blends XCOM-style cover tactics with Force abilities and blaster firefights.

How It Reviewed

The consensus is strongly positive without tipping into universal acclaim—a healthy 80s-range Metascore that signals a very good game rather than a flawless one. Some outlets went further: Gamers Heroes handed out a perfect 100, calling it a game that "made me fall in love with the franchise again."

MetricScore
Metacritic86
OpenCritic87
Highest-profile perfect scoreGamers Heroes (100)
GenreSingle-player turn-based tactics
Developer pedigreeEx-XCOM senior staff

Recurring praise centered on three pillars: cinematic presentation that frames each firefight like a set piece, meaningful squad customization, and a Star Wars story that treats its cast as people rather than fan-service cameos. The common critique—typical for the genre—was mission-to-mission repetition over a long campaign.

Platforms, Editions, and Price

Zero Company ships on PS5, Xbox Series X|S, and PC, with the PC version available through Steam (native, no EA App launcher required), the EA App, and the Epic Games Store. There is no last-gen release and no Nintendo Switch version.

EditionPCConsole (PS5 / Xbox)
Standard$49.99$59.99
Deluxe$59.99$69.99
Collector's$299.99$299.99

The PC Standard price of $49.99 is the headline value here—a full-priced tactics game undercutting the usual $70 console tier by a meaningful margin, which several reviewers flagged as an easy recommendation point.

Why the XCOM DNA Matters

Bit Reactor's staffing is not a marketing footnote; it's the whole thesis. The modern XCOM games defined a generation of turn-based tactics—cover systems, percentage-to-hit tension, permadeath stakes, and squad progression. Bringing that design language to Star Wars solves a problem the license has long had: plenty of Star Wars shooters and RPGs exist, but a dedicated, mechanically serious tactics game has been a gap on the shelf.

The result, per early reviews, is a game that feels familiar to XCOM veterans while leaning on Star Wars fiction for its identity—Force abilities, blaster cover fights, and droid deployments standing in for the sci-fi toolkit of its predecessors.

Community and Market Reaction

Pre-launch discourse on ResetEra and Steam trended optimistic once the review embargo lifted, with score-prediction threads landing close to the actual 86. The affordable PC price drew consistent goodwill in a year where $70-plus pricing has been a persistent sore point. For EA, a well-reviewed single-player Star Wars title also lands at a useful moment—evidence that the publisher's Lucasfilm partnership can deliver critical hits outside the Jedi action franchise.

The open question is longevity: tactics campaigns live or die on mission variety and post-launch support, and reviewers who flagged repetition will be watching how Bit Reactor handles updates and potential expansions.

GamePeak Bottom Line

QuestionVerdict
Is it good?Yes—86 Metascore, broadly positive reviews
Who is it for?XCOM fans and Star Wars fans who want tactics, not action
Best value platformPC Standard at $49.99
Biggest strengthCinematic combat and character-driven Clone Wars story
Biggest riskMission repetition over a long campaign

Star Wars Zero Company is the tactics game the franchise has been missing—and one of the more pleasant surprises of a quiet August. Anyone who has wanted XCOM in a galaxy far, far away now has it, and the reviews say it was worth the wait.

Sources

Back to list