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Star Wars Zero Company Launches to an 86 Metascore — XCOM Veterans Deliver the Tactics Game the Franchise Needed

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Bit Reactor's Clone Wars turn-based tactics game is out today, August 27, on PS5, Xbox Series X|S, and PC. Early reviews land at 86 on Metacritic and 87 on OpenCritic, with critics praising cinematic combat, squad customization, and a story that reconnects lapsed fans with Star Wars.

Star Wars Zero Company Launches to an 86 Metascore — XCOM Veterans Deliver the Tactics Game the Franchise Needed
DeveloperBit Reactor
PublisherElectronic Arts / Lucasfilm Games
Release2026-08-27
Metacritic86
TacticsStrategy
🖥️PC🎮PS5🟩Xbox Series X|S
🛒 Buy Now on Steam

A Tactics Game Set in the Twilight of the Clone Wars

Star Wars Zero Company is out today, August 27, and it arrives with the kind of critical reception that turns a licensed strategy game into a genuine event. Developed by Bit Reactor—a studio stacked with senior developers from the modern XCOM series—and published by Electronic Arts in collaboration with Lucasfilm Games, the single-player turn-based tactics title has landed at 86 on Metacritic and 87 on OpenCritic at launch.

The pitch is simple and, for a certain kind of player, irresistible: XCOM-style squad combat wrapped in a mature, character-driven Clone Wars story. What critics didn't expect was how confidently the game would execute on it.

ℹ️INFO
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The Setup: Hawks and the Zero Company

The campaign follows Hawks, a former captain in the Grand Army of the Republic who now leads Zero Company—an elite mercenary unit assembled from the galaxy's misfits. Players build a customizable squad drawn from diverse archetypes, including Jedi, clone troopers, droids, and scoundrels, then send them against a Separatist-aligned threat during the war's grim final stretch.

The launch trailer foregrounds the antagonist Kundri Fathom, the charismatic leader of a faction called the Infinite Coil, whose scheme to unleash a deadly plague across the galaxy gives the campaign its urgency. It's a deliberately darker corner of the era than the animated series occupied, and reviewers repeatedly singled out the tone as a strength.

Star Wars Zero Company squad-based Clone Wars combat
Star Wars Zero Company squad-based Clone Wars combat

Zero Company blends XCOM-style cover tactics with Force abilities and blaster firefights.

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How It Reviewed

The consensus is strongly positive without tipping into universal acclaim—a healthy 80s-range Metascore that signals a very good game rather than a flawless one. Some outlets went further: Gamers Heroes handed out a perfect 100, calling it a game that "made me fall in love with the franchise again."

MetricScore
Metacritic86
OpenCritic87
Highest-profile perfect scoreGamers Heroes (100)
GenreSingle-player turn-based tactics
Developer pedigreeEx-XCOM senior staff

Recurring praise centered on three pillars: cinematic presentation that frames each firefight like a set piece, meaningful squad customization, and a Star Wars story that treats its cast as people rather than fan-service cameos. The common critique—typical for the genre—was mission-to-mission repetition over a long campaign.

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Platforms, Editions, and Price

Zero Company ships on PS5, Xbox Series X|S, and PC, with the PC version available through Steam (native, no EA App launcher required), the EA App, and the Epic Games Store. There is no last-gen release and no Nintendo Switch version.

EditionPCConsole (PS5 / Xbox)
Standard$49.99$59.99
Deluxe$59.99$69.99
Collector's$299.99$299.99

The PC Standard price of $49.99 is the headline value here—a full-priced tactics game undercutting the usual $70 console tier by a meaningful margin, which several reviewers flagged as an easy recommendation point.

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Why the XCOM DNA Matters

Bit Reactor's staffing is not a marketing footnote; it's the whole thesis. The modern XCOM games defined a generation of turn-based tactics—cover systems, percentage-to-hit tension, permadeath stakes, and squad progression. Bringing that design language to Star Wars solves a problem the license has long had: plenty of Star Wars shooters and RPGs exist, but a dedicated, mechanically serious tactics game has been a gap on the shelf.

The result, per early reviews, is a game that feels familiar to XCOM veterans while leaning on Star Wars fiction for its identity—Force abilities, blaster cover fights, and droid deployments standing in for the sci-fi toolkit of its predecessors.

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Community and Market Reaction

Pre-launch discourse on ResetEra and Steam trended optimistic once the review embargo lifted, with score-prediction threads landing close to the actual 86. The affordable PC price drew consistent goodwill in a year where $70-plus pricing has been a persistent sore point. For EA, a well-reviewed single-player Star Wars title also lands at a useful moment—evidence that the publisher's Lucasfilm partnership can deliver critical hits outside the Jedi action franchise.

The open question is longevity: tactics campaigns live or die on mission variety and post-launch support, and reviewers who flagged repetition will be watching how Bit Reactor handles updates and potential expansions.

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GamePeak Bottom Line

QuestionVerdict
Is it good?Yes—86 Metascore, broadly positive reviews
Who is it for?XCOM fans and Star Wars fans who want tactics, not action
Best value platformPC Standard at $49.99
Biggest strengthCinematic combat and character-driven Clone Wars story
Biggest riskMission repetition over a long campaign

Star Wars Zero Company is the tactics game the franchise has been missing—and one of the more pleasant surprises of a quiet August. Anyone who has wanted XCOM in a galaxy far, far away now has it, and the reviews say it was worth the wait.

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