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Star Wars Zero Company Lands August 27 — Clone Wars Turn-Based Tactics From the XCOM Veterans at Bit Reactor

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Star Wars Zero Company, a single-player turn-based tactics game set in the twilight of the Clone Wars, launches August 27, 2026 on PS5, Xbox Series X|S, and PC. Developed by Bit Reactor and published by EA, it starts at $49.99 with pre-orders live now.

Star Wars Zero Company Lands August 27 — Clone Wars Turn-Based Tactics From the XCOM Veterans at Bit Reactor

Star Wars is going tactical. Star Wars Zero Company — a single-player turn-based tactics game set in the twilight of the Clone Wars — launches August 27, 2026 on PS5, Xbox Series X|S, and PC, with pre-orders live now. Developed by Bit Reactor, a studio staffed by veterans of the modern XCOM series, and published by Electronic Arts with Lucasfilm Games, it trades lightsaber reflexes for cover, positioning, and squad building. Standard editions start at $49.99 on PC.

At a Glance

ItemDetail
TitleStar Wars Zero Company
Developer / PublisherBit Reactor / Electronic Arts (with Lucasfilm Games)
GenreSingle-player turn-based tactics
PlatformsPS5, Xbox Series X|S, PC
Release dateAugust 27, 2026 (3:00 PM UTC)
Standard price$49.99 PC / $59.99 console
Deluxe price$59.99 PC / $69.99 console
Collector's Edition$299.99
Pre-order bonusCrystalline Astromech Pack
Star Wars Zero Company — Official Gameplay Trailer
Star Wars Zero Company — Official Gameplay Trailer

The gameplay trailer, revealed at Summer Game Fest 2026, introduces Zero Company and its battlefield tactics

What Zero Company Is

Zero Company is not a war story told from the top. You play as Hawks, a former Republic officer who leads an unconventional outfit of professionals for hire operating in the shadows of the Clone Wars. Recruited for an operation against an emerging threat that could consume the galaxy, the squad works the margins of a conflict most Star Wars fiction only shows from the front lines.

The framing matters because it justifies the genre. Rather than commanding clone battalions, you run a small, deniable team — the kind of setup that has always suited turn-based tactics, where every unit is individually valuable and every loss stings. Missions span tactical operations, investigations, and other high-stakes objectives, wrapped in what EA describes as a cinematic original story.

Building — and Customizing — Your Squad

The pitch that will land with tactics fans is roster variety. Zero Company lets you deploy a team of operatives drawn from a spread of archetypes — from scoundrels to astromech droids, and even a Jedi. Each brings a different pool of tactical abilities, and the game leans on positioning and ability synergy rather than raw reflexes.

SystemWhat It Does
Squad archetypesScoundrels, astromechs, a Jedi, and more
Combat synergiesUnits unlock joint abilities as they fight together
Custom charactersBuild original Star Wars operatives — looks, loadouts, abilities
Hawks customizationTune the protagonist's combat specialization and appearance
Branching outcomesDecisions shift how each playthrough unfolds

Between missions you manage a base of operations, and squad members improve as they deploy — learning to work together and unlocking synergies that can decide a fight. The promise of custom, made-to-order Star Wars characters gives the sandbox a personal hook that generic soldier rosters usually lack.

Editions and Pricing

EA is shipping three tiers. The Deluxe Edition layers on cosmetic packs and weapon themes; the Collector's Edition targets the shelf-display crowd.

EditionPC / ConsoleKey Extras
Standard$49.99 / $59.99Base game
Deluxe$59.99 / $69.99Grand Army of the Republic + Shadow Collective cosmetic packs, 5 weapon themes
Collector's$299.99Physical collectible bundle

The Deluxe cosmetics lean into faction fantasy — Republic officer uniforms and ARC Trooper armor on one side, Pyke Syndicate and Death Watch-flavored gear on the other. None of it is mechanical, so the Standard Edition remains the honest baseline for players who only care about the tactics.

Pre-Order Bonus

Pre-ordering any edition grants the Crystalline Astromech Pack at launch. It includes the R3 droid plus translucent "crystalline" astromech heads for R4 and R5 variants, along with Zero Company's exclusive BR-1 droid. It is a cosmetic sweetener, not a power bump — worth noting for anyone weighing whether to commit early.

Who's Making It

The most encouraging detail sits behind the camera. Bit Reactor is a studio built around developers with deep experience on the modern XCOM series and other Firaxis strategy games — the lineage that defined contemporary turn-based tactics. Pairing that pedigree with the Star Wars license is exactly the combination the sub-genre's fans have wanted, and it raises the ceiling on what Zero Company could be if the execution matches the resume.

EA publishes, with Lucasfilm Games attached — a partnership that has produced both hits and misfires over the past decade. The gameplay trailer's warm reception at Summer Game Fest 2026 suggests the tactical core is landing; the open question is mission-to-mission depth over a full campaign.

For Korean Players

Zero Company supports Korean text, and it carries a KGRB 15 rating. Full voice audio is limited to English and German, so Korean players get subtitled localization rather than a dub — standard for a Western tactics release, and worth setting expectations around. Star Wars retains a devoted following in Korea, and a mid-priced, single-player tactics entry with no live-service hooks is an easy recommendation for strategy fans here.

Key Dates

DateEvent
April 2025Zero Company announced by EA and Lucasfilm Games
June 2026Gameplay trailer revealed at Summer Game Fest
August 2026Pre-orders open across editions
August 27, 2026Global launch (3:00 PM UTC)

GamePeak's Take

VerdictSummary
Best forXCOM-style tactics fans and Star Wars players wanting single-player
The hookCustom squads spanning scoundrels, droids, and a Jedi
The pedigreeBit Reactor's XCOM-veteran team is the reason to be optimistic
The caveatKorean is text-only; full audio is English/German
Value pickStandard Edition — Deluxe extras are purely cosmetic

Zero Company is the rare Star Wars game whose genre choice feels deliberate rather than opportunistic. A small, expendable team in the shadows of the Clone Wars is a natural fit for turn-based tactics, and the studio behind it has the credentials to deliver. The verdict rests on campaign depth — but as a premium, self-contained strategy release without a live-service tail, it starts from a position most modern Star Wars games don't.

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