Big Walk, the new cooperative adventure from Melbourne indie studio House House, launched on August 4 with a 94 on Metacritic — the highest score of any game released in 2026. Built for 2 to 12 players across PC (Steam/Mac), PS5, and Nintendo Switch 2, it's available now with a 25% launch discount on Steam (down to $14.99 through August 18) and is free to claim on PS Plus Essential through August 31.
- ▶Sources: Official press kit · Steam store page · Polygon — review roundup · TechTimes — full review · Metacritic
At a Glance
| Item | Detail |
|---|---|
| Title | Big Walk |
| Developer | House House (Melbourne, Australia) |
| Publisher | Panic |
| Release date | August 4, 2026 |
| Platforms | PC (Steam + Mac), PS5, Nintendo Switch 2 |
| Players | 2–12 online co-op, full crossplay |
| Genre | Co-op adventure · puzzle · exploration |
| Metacritic (PC) | 94 — highest-rated 2026 release |
| Steam user score | Overwhelmingly Positive (90%, 2,728 reviews) |
| List price | $19.99 |
| Launch discount | $14.99 (–25%, Steam & Switch 2 eShop, through August 18) |
| PS Plus | Free for Essential tier through August 31 |
| Crossplay | PC ↔ PS5 ↔ Switch 2 via Join Code |
| Playtime | ~10–15 hours to complete |
| Languages | English + 13 others (interface) |

"Big Walk is out now. Have fun." — House House made this launch trailer themselves, on camera.
Who Made This
House House is a four-person studio from Melbourne, Australia. You almost certainly know their last game: Untitled Goose Game (2019), the singular experience of being a menacing goose in a quiet English village. It sold over two million copies and spent weeks dominating social media. Big Walk took six years to follow.
Publisher Panic rounds out the lineup — the same label behind Firewatch and 2024's Thank Goodness You're Here!, with a track record of backing games that resist easy categorization.
| Studio | House House |
|---|---|
| Founded | 2014, Melbourne, Australia |
| Known for | Push Me Pull You (2016), Untitled Goose Game (2019) |
| Big Walk dev time | ~6 years |
| Publisher | Panic |
What It Actually Is
Big Walk is a co-op adventure set on an open-world island based on Wilsons Promontory National Park on Australia's southeastern coast. Two to twelve players explore together, solve puzzles that require real communication, and walk toward an actual ending. No death state, no daily login loops, no grind. A complete run takes roughly 10–15 hours.
The game's defining mechanic is proximity voice chat used as puzzle design, not a convenience feature. Voices fade with distance, echo in corridors, muffle through walls, and crackle through walkie-talkies scattered across the island. A megaphone lets you project your voice but strips nuance. Binoculars let you spot a teammate across a valley but not speak to them. Distance itself becomes the constraint the puzzles are built around.
Using Discord or an external voice app bypasses the system entirely and removes the communication challenges that generate the game's core puzzles. The spatial audio isn't an accessibility option — it's the design.
| Communication tool | Behavior |
|---|---|
| Proximity voice chat | Fades with distance, echoes, muffles through walls |
| Walkie-talkie | Long-range, with static |
| Megaphone | Broadcasts loudly, no fine-grained conversation |
| Binoculars | See far, cannot speak |
| Gestures / arm signals | Visual-only communication when speech fails |
| Text chat | Same spatial rules as voice |

The official gameplay overview trailer — island exploration, puzzle variety, and communication tools in action.
The Scores
| Outlet | Score | Note |
|---|---|---|
| Metacritic (PC) | 94 | Highest of any 2026 release |
| Metacritic (PS5) | 86 | Fewer reviews, score may shift |
| OpenCritic | 87 | On par with 007 First Light, Denshattack |
| Checkpoint Gaming | 95/100 | "Powerfully examines communication unlike any other game" |
| The Indie Informer | 95 | — |
| Eurogamer | Perfect (5/5) | "Funny, exciting, deeply rewarding" |
| GameSpot | 9/10 | "One of the best co-op games ever" |
| Metro | 9/10 | "One of the best co-op titles of the generation" |
| Steam user reviews | Overwhelmingly Positive | 90% of 2,728 English reviews |
What Critics Are Saying
“"One of the best co-op games ever. Big Walk's world speaks for itself. Developer House House trusts each friend group to carve out their own adventure through the world, letting their curiosity guide them and building on shared learning hour after hour." — Mark Delaney, GameSpot (9/10)
“"A funny, exciting, and deeply rewarding multiplayer adventure that combines knockabout fun with some surprisingly big ideas." — Chris Schilling, Eurogamer (perfect score)
“"Not since Astro Bot in 2024 have I played a game that has made so much of an impression on me. It powerfully examines and challenges communication in a way I've not seen before in a game and may never see again." — Checkpoint Gaming (95/100)
“"Big Walk is like co-op Breath of the Wild — the sense of discovery and joy are much like what made Breath of the Wild so special, but Big Walk lets me share the world, and those moments of discovery, with my best friend." — Jay Peters, The Verge
How It Compares to Friendslop
The inevitable comparison is to the friendslop genre — Repo, Lethal Company, Peak — games that weaponize shared chaos for viral clips. Big Walk was in development before that trend crested, and it shows.
Where friendslop games thrive on repeatable runs and the occasional ragdoll disaster, Big Walk is a single campaign meant to be played start-to-finish. Polygon framed the difference well: if Peak is Jenga, Big Walk is a proper campaign — you begin it and you finish it. The last time that described a major co-op release was Portal 2.
That distinction explains both the critical reception and the division among casual players. Some Steam reviewers wanted more tension; others called it the best time they'd had gaming this year. It's not for every friend group, but for players who want something to remember when it's done, it's the rare co-op game that earns its ending.
Pricing and How to Play It
| Platform | Price | Notes |
|---|---|---|
| Steam (PC/Mac) | $19.99 → $14.99 (–25%) | Discount through August 18 |
| PS5 | $19.99 | Free on PS Plus Essential through August 31 |
| Switch 2 eShop | $19.99 → $14.99 (–25%) | Discount through August 18; voice chat somewhat limited |
| Big Walk + PEAK bundle (Steam) | $25.18 → $17.08 (–32%) | If you own PEAK, existing owners get bundle price |
Crossplay works through a Join Code — the host generates a short code at session start; anyone on any platform can join with it. The save file stays with the host's account, so the same person needs to initiate each session. Switch 2 has some voice feature limitations compared to PC and PS5; if the proximity audio mechanic is the reason you're interested, the PlayStation or Steam version is the fuller experience.

The release date was announced at Nintendo Direct June 2026, confirming Switch 2 as a day-one platform alongside PS5 and Steam.
The GamePeak Bottom Line
| Question | Answer |
|---|---|
| What is it | 2–12 player co-op open-world puzzle adventure |
| Core hook | Proximity voice chat is the puzzle mechanic |
| Metacritic | 94 — best-reviewed 2026 game so far |
| Platforms | PC, PS5, Switch 2 (full crossplay) |
| Who it's for | Friend groups who want a campaign to finish together |
| Who might not click | Players who prefer fast-paced, replayable chaos |
| Best entry point | PS Plus Essential — free through August 31 |
| Cheapest paid option | $14.99 on Steam or Switch 2 eShop (through August 18) |
Big Walk is a campaign, not a live service. House House built something meant to be played once, completely, with a specific group of people — and critics across the board say it sticks with you long after. If you have a PS Plus subscription, the barrier to finding out for yourself is zero.