Avatar Legends: The Fighting Game shipped on July 23, 2026, on PS5, Steam, and Nintendo Switch — but its Xbox Series X|S launch was cancelled just hours before release, delayed to September 3. The timing landed in the middle of an ongoing controversy: in mid-July, it emerged that Mike Zaimont, the former CEO of Skullgirls studio Lab Zero Games, had been working on the game in a backend programming and netcode role. Publisher Paramount Games confirmed his involvement. The two events have not been officially linked, but the proximity is impossible to ignore.
- ▶Sources: Kotaku — Zaimont confirmation · Gematsu — Xbox delay to September 3 · Eventhubs — Xbox/Switch launch situation · Game Developer — Paramount's statement · Steam Store
Event Timeline
| Date | Event |
|---|---|
| 2020 | Twitch streamer Bunny and tournament organizer Carbon Grey publicly accuse Zaimont of sexual harassment |
| August 2020 | Lab Zero Games employees resign en masse; Zaimont dissolves the board and eventually fires remaining staff |
| April 2026 | Lawsuit between Zaimont, Cartwright, and Esquenazi resolved by joint settlement |
| July 7, 2026 | Artist Irene Koh posts on Bluesky flagging Zaimont's role on the Avatar Legends dev team |
| July 15, 2026 | Paramount confirms Zaimont "holds a position as an individual contributor" at developer Gameplay Group International |
| July 22–23, 2026 | Xbox version delayed to September 3, hours before scheduled launch; PS5, Steam, Switch ship on time |
| July 23, 2026 | Game available on PS5, Steam, and Switch at $29.99 (Standard) / $49.99 (Deluxe) |
Who Is Mike Zaimont, and Why Does It Matter?
Mike Zaimont was the sole owner and creative lead of Lab Zero Games, the studio behind Skullgirls — a fan-favourite 2D fighter that built a dedicated community over more than a decade of updates. In 2020, two people in the fighting game community went public with accusations against him.
Twitch streamer Bunny described Zaimont as "incredibly disrespectful" and "creepy" after reaching out to thank him for Skullgirls' representation. Tournament organizer Carbon Grey described years of unwanted sexual comments at fighting game events:
""I've been writing a lot of it off because when I tell people, they're just like, 'Oh, he's kinda like that, I'm sorry.' And like, yeah, he is kinda like that and he's kinda not changing for the past five years y'all." — Carbon Grey (via Kotaku, 2020)
Lab Zero's board initially attempted to push Zaimont out. He rejected their terms as "unrealistically high and potentially illegal," dissolved the board, took full control of the studio, and fired nearly everyone who had not already quit. In a statement at the time, Zaimont attributed the layoffs to the studio's inability to meet payroll — making no mention of the harassment claims. The resulting lawsuit was not settled until April 2026, roughly three months before this game's release.
The IP Contributor Who Said Something
What made this controversy land harder than a typical industry misconduct story is who raised the alarm.
Irene Koh is not a random commenter. She illustrated the official The Legend of Korra comic trilogy — canonical continuation material, part of the same IP that Avatar Legends: The Fighting Game is built on. When she posted on Bluesky alerting the Avatar and fighting game communities to Zaimont's role, it carried a weight that a stranger's post would not have.
""As an Avatar + fighting game fan, I was extremely disappointed to hear that he's involved. I'm proud of my work on the Korra comics & contributions to the IP over the last decade, and I love the team's history of embracing inclusivity, so taking this job felt like it wasn't in the spirit of the IP." — Irene Koh, Bluesky (July 7, 2026)
Paramount subsequently confirmed Zaimont's role: backend programming, engine architecture, and netcode at developer Gameplay Group International. That role sits far from the story, characters, and art that Koh had contributed. Technically, these are different departments. But Zaimont's name is inside the same binary.
The Xbox Delay

Hours before the July 23 launch, Paramount announced the Xbox Series version would not ship as planned. The new date is September 3, 2026. The official reason: "unforeseen circumstances on a backend feature."
Zaimont's confirmed work area is backend programming, engine architecture, and netcode. Paramount has not connected these two facts. The delay may be entirely unrelated — certification issues, last-minute bugs, and platform-specific hold-ups are common in fighting game launches. But the phrasing sits uncomfortably close.
Existing Xbox pre-orders remain active and will not be cancelled.
| Platform | Launch Status | |
|---|---|---|
| PS5 | Launched July 23, 2026 | |
| PC (Steam) | Launched July 23, 2026 | |
| Nintendo Switch | Launched July 23, 2026 — no crossplay or non-English localization at launch | |
| Xbox Series X\ | S | Delayed to September 3, 2026 |
The Switch situation carries its own caveats: at launch, Switch players can only access the standard edition, with crossplay and language support beyond English unavailable. The developer says both are being added in a future update.
What the Game Actually Is
Setting aside the controversy, Avatar Legends: The Fighting Game is a 1v1 2D fighter developed by Gameplay Group International and published by PM Studios and Skydance Games. The base roster has 12 characters drawn from both Avatar: The Last Airbender and The Legend of Korra, with five additional fighters planned for Year 1 (Iroh, Ty Lee, Lin Beifong, Bolin, and a fan-voted fifth character for Deluxe Edition owners).
The game features hand-drawn 2D animation intended to match the visual style of the TV series, proprietary rollback netcode, and cross-play across PS5, PC, and (eventually) Xbox. Modes include Offline and Online Versus, Story with an original narrative, Arcade, Training, Spectator, and an Art Gallery. The Deluxe Edition ($49.99) includes the Year 1 Pass, a digital soundtrack, and a digital artbook.
A Familiar Pattern in the FGC
The fighting game community has spent several years navigating a series of misconduct revelations, community reconciliation debates, and difficult questions about when the work can be separated from the person who made it. Zaimont's history with Lab Zero is one of the more documented cases: a paper trail going back to 2020, a dissolved studio, employees who went on record, and a lawsuit that took six years to settle.
What makes this moment different from earlier iterations of these debates is the scale of the IP. Avatar: The Last Airbender is not a niche property. It has a fanbase that overlaps only partially with the traditional FGC, including fans who came in through Korra, through the Netflix adaptation, through the comics — the same comics Irene Koh worked on. That broader audience does not have the same tolerance-by-familiarity ("oh, that's just how Mike is") that Zaimont's longtime community observers described.
Paramount's response — confirm the facts, say nothing further, ship the game — is a choice that will be tested against that audience over the coming months, especially once Xbox players arrive in September.
GamePeak Take
Three things are clear and confirmed. First, Mike Zaimont is on this development team in a technical role, and Paramount publicly acknowledged it. Second, the Xbox version missed launch day for reasons officially described as a backend issue, in the same area Zaimont works — a connection unconfirmed, but noted by many. Third, the game has shipped and is playable on PS5 and Steam today.
What remains unresolved: whether Paramount will say anything further, whether the FGC and Avatar fanbase responses will affect sales, and whether the Xbox delay has any additional explanation beyond certification. GamePeak will update this article if Paramount issues a new statement.
For players who want to assess the game itself before deciding: it is currently available on PS5 and Steam at $29.99 standard. The Xbox version arrives September 3.
