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Stop Killing Games: Publishers Call Preservation 'Too Costly' as EU Petition Tops 1.3M

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The Stop Killing Games EU petition has 1.29 million verified signatures and cleared its EU Parliament hearing. Now Video Games Europe — representing Ubisoft, EA, Riot, and 30+ publishers — has officially pushed back, calling preservation proposals 'prohibitively expensive.'

Stop Killing Games: Publishers Call Preservation 'Too Costly' as EU Petition Tops 1.3M

1.3 Million Signatures, Now Publishers Are Fighting Back

The Stop Killing Games consumer movement has 1,294,188 verified EU signatures and cleared a European Parliament public hearing. The petition demands that game publishers implement end-of-life plans for games they sell — not simply shut down servers and make games permanently unplayable.

Now the industry has responded. Video Games Europe, a lobby group representing over 30 major publishers including Ubisoft, EA, Riot Games, Activision Blizzard, Microsoft, and Nintendo, has officially declared opposition to the campaign's proposals, calling them "prohibitively costly."

EU Parliament Public Hearing — April 16, 2026

Stop Killing Games EU Parliament Hearing — Ross Scott testifies
Stop Killing Games EU Parliament Hearing — Ross Scott testifies

Timeline

DateEvent
Early 2024Ubisoft shuts down The Crew servers — always-online game becomes permanently unplayable
2024Ross Scott (Accursed Farms) launches Stop Killing Games movement
Summer 2025EU petition surpasses 1 million signatures
January 26, 2026Petition submitted to EU with 1,448,270 signatures
January 2026EU verifies 1,294,188 signatures (89% validity rate — one of the highest ever)
April 16, 2026EU Parliament public hearing held
June 2026Video Games Europe issues formal opposition statement

What Stop Killing Games Wants

The movement's demands are deliberately modest. When a game is shut down, publishers should choose at least one of:

  1. 1Offline patch — Update the game so it can run without servers
  2. 2Private server tools — Release software so communities can self-host
  3. 3Full refunds — If a game is made unplayable, buyers get their money back

Campaign founder Ross Scott has responded to the publisher pushback:

"

"The industry's arguments are untenable. They're trying to convince regulators that basic consumer protections are impossible when other industries manage them routinely."

— Ross Scott (Accursed Farms)

The Publisher Side

Video Games Europe's position on each point:

Publisher ClaimDetails
Right to shut down"Termination of online services must remain an option based on commercial factors"
Private server risks"Private servers lack cybersecurity and community safety controls, potentially exposing developers to legal risk"
Cost burden"Mandating online functionality retention would create prohibitively high development costs, severely restricting creative freedom"
Consumer notice"Players are notified of service terminations in advance, in line with local consumer protection laws"

Legislative Status by Region

RegionStatus
🇪🇺 EUParliament hearing complete; majority support reported; legislative action pending
🇬🇧 UK150,000+ signatures → Parliament debate threshold crossed
🇺🇸 CaliforniaAB1921 "Protect Our Games Act" — would require offline functionality or refunds on shutdown
🇫🇷 FranceUFC-Que Choisir lawsuit against Ubisoft over The Crew shutdown ongoing

How It Started: The Crew

The Crew was an always-online racing game. When Ubisoft shut down its servers in early 2024, the game became permanently unplayable — not just online multiplayer, but the entire game, including solo content. Some players reported the game was deleted from their libraries entirely.

This single incident crystallized a growing concern: you can "buy" a game that a corporation can legally destroy after selling it to you.

Community Reaction

"

"Private servers 'lack safety controls'? The same companies with the worst data breach records in tech are worried about safety?" — Reddit community reaction

"

"You buy the game, but the publisher can delete it whenever they want. That's a scam, full stop." — Steam reviewer

Both the UK and US wings of the movement are actively lobbying their respective legislatures, creating simultaneous pressure across three major markets.

GamePeak Take

The core dispute is ownership versus license. Publishers argue they sold you a license, not a game. Stop Killing Games argues that license is an unfair contract that lets companies take back what you paid for.

With simultaneous legislative pressure in the EU, UK, and California, the outcome of this fight will likely set precedents that reshape how the entire live-service games industry operates. We'll continue covering this as it develops.

Key FactDetail
Movement founderRoss Scott (Accursed Farms)
Verified EU signatures1,294,188 (89% of 1,448,270 submitted)
Publisher oppositionVideo Games Europe (Ubisoft, EA, Microsoft + 30 others)
Root causeUbisoft's The Crew shutdown (2024)
UK petition150,000+ (parliament debate threshold met)
Official sitestopkillinggames.com
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