Solarpunk Officially Launches After Four Years of Development
On June 8, 2026, Solarpunk™ — a cozy survival crafting game developed by a two-person studio — officially launched on PC (Steam and Epic Games Store), PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. Xbox Game Pass Ultimate and PC Game Pass subscribers can play at no extra cost starting today.
The launch follows a remarkable four-year journey for Cyberwave, the two-developer team behind the game. Their 2023 Kickstarter campaign raised €305,266 from 6,312 backers — roughly ten times the original €30,000 goal — and Steam wishlist count climbed past 1.2 million ahead of release, placing Solarpunk among the most-tracked indie titles in recent memory.

Quick Facts
| Title | Solarpunk™ | |
|---|---|---|
| Developer | Cyberwave (2-person studio, Germany) | |
| Publisher | rokaplay / Metaroot | |
| Console ports | Mi'pu'mi Games (Alan Wake 2, Indiana Jones) | |
| Genre | Survival crafting, simulation, indie | |
| Platforms | PC (Steam, Epic), PS5, Xbox Series X | S (Game Pass), Switch 2 |
| Release Date | June 8, 2026 | |
| Price | $22.99 on Steam / Free with Game Pass | |
| Korean support | Yes (interface + subtitles) | |
| Co-op | Up to 4 players (no crossplay) | |
| Engine | Unreal Engine 5 |
Official Trailer
What Makes Solarpunk Different
Most survival games put combat and threat-management at their core. Solarpunk replaces all of that with a simulated renewable energy grid. There are no hostile mobs, no base raids, and no PvP. Instead, players design and maintain a power network that keeps their sky-island base running.
The Energy System
| Source | Output Condition | Weather Effect |
|---|---|---|
| Solar panels | Best on clear days | Rain and overcast reduce output |
| Wind turbines | Variable with conditions | Atmospheric changes affect yield |
| Water generators | Stable base output | Weather-independent |
Because the floating islands sit above persistent weather patterns, a single energy source is never enough. Players must diversify production and store surplus electricity in battery banks that power the base during low-output periods. Power is distributed wirelessly, and a logic layer of sensors enables automation:
- ▶A rain sensor can shut off irrigation when precipitation renders it redundant
- ▶A day/night sensor automatically activates lighting at dusk
- ▶Transport drones collect resources autonomously, freeing players to build and explore

Building, Farming, and the Airship
Building is freeform: players design a base using a wide range of materials and decorations. There's no stamina bar, no threatening weather event to survive — just creativity and resource management.
Farming is Solarpunk's food loop. Seeds planted in soil grow into crops that feed your character and can be automated with irrigation systems. Animals on the island don't function as enemies or targets — pigs dig up truffles if treated well, and the whole system is built around coexistence, not exploitation.
The airship is Solarpunk's signature feature. Each player crafts their own from scratch. Because airships run on solar and battery power, long-range travel between islands requires careful energy budgeting — the game's closest equivalent to resource pressure.

Who Should (and Shouldn't) Buy Solarpunk
Three days before launch, Cyberwave published a direct statement on Steam titled "Before you buy!" The studio was transparent about what Solarpunk is and is not:
| Feature | Available? |
|---|---|
| PvP, base raids, competitive multiplayer | ❌ No |
| Story campaign, narrative quests | ❌ No |
| Hundreds of hours of main progression | ❌ ~20 hours of structured content |
| Crossplay between platforms | ❌ Not at launch |
| Deep combat or large-scale survival pressure | ❌ No combat |
| Relaxed solo or co-op building and crafting | ✅ Yes |
| Creative sandbox after main content | ✅ Yes |
| Up to 4-player co-op | ✅ Yes (same platform only) |
| Korean, Japanese, and 12+ language support | ✅ Yes |
The studio was direct: players expecting an AAA-scale production will be disappointed. Cyberwave estimated most structured content takes around 20 hours, after which the game becomes open-ended sandbox play.
Multiplayer Details
Solarpunk supports up to four-player co-op. All players have separate inventories and can choose to build together or maintain individual areas of the shared island. There are no public or dedicated servers — one player hosts the session. Cross-platform multiplayer (e.g., PC with PS5) is not available at launch, though the studio has not ruled it out for future updates.

Where to Buy
| Platform | How to Get | Price | |
|---|---|---|---|
| PC (Steam) | Steam Store Page | $22.99 | |
| PC (Epic) | Epic Games Store | $22.99 | |
| Xbox Series X | S | Xbox Store | Separate purchase |
| Xbox Game Pass | Game Pass Ultimate / PC Game Pass | Included free | |
| PlayStation 5 | PlayStation Store | Separate purchase | |
| Nintendo Switch 2 | Nintendo eShop | Separate purchase |
A free demo is available on Steam for players who want to try the energy mechanics before buying. Xbox Game Pass subscribers can also access it via Xbox Cloud Gaming with no install required.
Launch Reception
| Metric | Data |
|---|---|
| Steam reviews at launch | 242 reviews — Mostly Positive (76%) |
| Kickstarter backers | 6,312 |
| Kickstarter raised | €305,266 (10× goal) |
| Steam wishlists before launch | 1.2 million+ |
Early reviews skew positive, with praise focused on the unique energy system and the genuinely relaxing atmosphere. Some solo players note that 20 hours of structured content feels light. The consensus: strongest as a small-group co-op experience.
Buy on Steam or try the free demo today:
🎮 Solarpunk on Steam — Buy or Try Free Demo

