A $250 Million Dispute That Reads Like Satire
In late May 2026, the Korea Economic Daily reported on one of the most extraordinary legal disputes in gaming history — and Krafton lost.
A Korean court ordered Krafton to pay Unknown Worlds Entertainment a $250 million bonus and reinstate the studio's fired co-founders. The ruling confirmed what the Unknown Worlds team had alleged from the start: that their termination was a deliberate attempt to dodge a massive contractual payout.
The methods Krafton allegedly used to avoid paying — including a secret internal task force and a CEO seeking legal advice from ChatGPT — made international headlines almost immediately.
Event Timeline
| Date | Event |
|---|---|
| ~2021 | Krafton acquires Unknown Worlds Entertainment |
| Early 2026 | Internal projections show bonus threshold likely to be triggered |
| May 14, 2026 | Subnautica 2 enters Early Access |
| Launch week | Steam peak of 460,000 concurrent players |
| Within 7 days | $100M+ in revenue (Alinea Analytics) |
| ~May 2026 | Unknown Worlds co-founders Charlie Cleveland, Max McGuire, Ted Gill fired |
| Late May 2026 | Korean court orders reinstatement and full $250M payment |
The Bonus Krafton Called a "Bad Deal"
At the heart of the dispute was a performance-linked bonus written into the Unknown Worlds acquisition agreement — a payout triggered when Subnautica 2 hit specific commercial milestones.
When internal forecasts showed those milestones were within reach, Krafton CEO Changhan Kim reportedly described the arrangement as a "bad deal" and complained that the company was "being taken advantage of."
The ChatGPT Consultation
According to reports, Kim turned to ChatGPT for legal advice on how to prevent the bonus from triggering.
ChatGPT reportedly told him the payout would be "difficult to avoid." The CEO proceeded anyway.
Inside "Project X"
Krafton assembled an internal task force with the codename Project X. Its stated objectives were to either:
- 1Find a legal mechanism to prevent the bonus clause from triggering, or
- 2Take full control of Unknown Worlds by removing the co-founders
Subsequently, Unknown Worlds co-founders Charlie Cleveland, Max McGuire, and Ted Gill were fired from the studio they had built.
Both Sides of the Dispute
Unknown Worlds / Co-Founders
- ▶Subnautica 2's commercial performance met every condition of the bonus clause
- ▶The dismissals were deliberate acts to circumvent contractual obligations
- ▶Filed a legal claim in South Korea for reinstatement and full payment
- ▶Outcome: Total victory — reinstatement + $250M ordered
Krafton
- ▶Has not publicly disputed the characterization in detail
- ▶Still owns Unknown Worlds following the ruling
- ▶The future working relationship between the two companies remains unclear
Subnautica 2 by the Numbers
The game at the center of this dispute:
| Metric | Figure | |
|---|---|---|
| Release date | May 14, 2026 (Early Access) | |
| Price | $29.99 | |
| Steam all-time peak concurrent | 460,000+ players | |
| Revenue in first week | $100M+ (Alinea Analytics) | |
| Platforms | PC (Steam, Epic), Xbox Series X | S |
| Player mode | Single-player + 4-player co-op | |
| Review (Metro News, June 1) | "Enormously compelling" — 4 stars |
Subnautica 2 became one of the most commercially successful games of 2026 within days of release. The game's outsized success is what triggered the entire dispute.
What the Game Actually Is
It's worth noting that Subnautica 2 is, by most accounts, a strong game that earned its numbers:
""Subnautica 2 is already enormously compelling and along with the steady progress unlocking new technology and the increasing ease with which you can survive in its ocean, provides ample motivation to continue exploring." — Metro News
The sequel introduces 4-player co-op, a new alien world (far from the Tatooine-style desert originally teased), a new AI-voiced overseer character with dark humor, and significantly improved technical stability compared to Subnautica: Below Zero.
It is still in Early Access, with full 1.0 release timing not yet announced.

Community Reaction
The story spread rapidly across gaming media and social platforms:
- ▶"A CEO who fired developers to avoid paying a bonus… after getting legal advice from ChatGPT." (Reddit r/gaming — top comment, 45K upvotes)
- ▶"I'm glad they won. They built something incredible and deserved every cent."
- ▶"This is the most 'ChatGPT usage gone wrong' story I've ever read"
- ▶"Krafton's PR team is earning their salary this week"
Developers across the industry reacted with particular sharpness, citing the case as a cautionary example of what acquisition agreements need to protect against.
GamePeak Summary
The Krafton–Unknown Worlds dispute is a case study in what can go wrong when a parent company decides an acquisition payout is inconvenient after the fact. The co-founders were vindicated entirely, and the $250 million judgment represents a rare example of a full legal victory for game developers in a high-stakes acquisition dispute.
The stranger elements — Project X, the ChatGPT consultation, the CEO's own words describing the payout as unfair — make this story particularly compelling. But beneath the absurdity is a real issue: what happens to the people who build successful games when their success becomes a liability to those who own them?
Subnautica 2 remains in active development. Whether the relationship between Krafton and Unknown Worlds can function productively after this is the real question going forward.
