Deep Rock Galactic: Rogue Core Is Now in Early Access
Ghost Ship Games and Coffee Stain Publishing launched Deep Rock Galactic: Rogue Core into Steam Early Access on May 20, 2026 — Ghost Ship's first new game in over eight years since the original Deep Rock Galactic.
Rogue Core is a roguelite spin-off set in the same universe as DRG, trading the original's repeatable mission structure for a run-based roguelike loop where players start each dive with only basic equipment and build their power as they go. The game supports 1–4 players cooperatively and is currently available exclusively on PC via Steam.

At a Glance
| Detail | Info |
|---|---|
| Title | Deep Rock Galactic: Rogue Core |
| Developer / Publisher | Ghost Ship Games / Coffee Stain Publishing |
| Genre | Co-op FPS Roguelite |
| Platform | PC (Steam) |
| Release Type | Early Access |
| Price | $29.99 / €29.99 / £24.99 |
| Players | 1–4 co-op |
| Early Access Duration | Estimated 18–24 months |
Official Narrated Trailer
How Rogue Core Differs From the Original DRG
The original Deep Rock Galactic built its reputation on tight co-op synergy, distinct dwarf roles, and repeatable missions where your fully upgraded loadout came with you every time. Rogue Core flips that formula entirely.
| Original DRG | Rogue Core |
|---|---|
| Pre-built loadout every mission | Start bare, build during the run |
| Consistent difficulty throughout | Difficulty escalates steeply as you descend |
| Individual character builds | Shared upgrade pool chosen as a team |
| Mining and extraction roles | Combat-first class design |
| Permanent progression only | Per-run reset + meta progression |
Players take on the role of Reclaimers, tasked with recapturing mining facilities overrun by Core Spawn — a more hostile variant of Hoxxes IV's creature population. Each run takes place in procedurally generated caves across facilities of varying lengths (4, 5, or 6 nodes), with enemy density and difficulty ramping hard toward the end.
The Four Classes
| Class | Role |
|---|---|
| Dreadnought | Tank — high damage resistance, close-range specialist |
| Falconer | Support — deploys electric damage aura for allies |
| Guardian | Utility — places armor-restoring zone, shotgun orbs |
| Scout | Mobility — high-movement ranged fighter |
Class synergy is the heart of Rogue Core's design. A Falconer's electric buff combined with Guardian's protective zone creates a powerful sustained-combat window. Ghost Ship has leaned into the "team build on the fly" concept, encouraging players to coordinate upgrade choices mid-run rather than arriving with a pre-planned setup.
Early Access Launch — What the Reviews Say
Steam's launch-day reception landed at Mixed — a notable contrast to the original DRG's overwhelmingly positive start. The split tracks closely with player background: DRG veterans tend to be harsher, while dedicated roguelite fans are more forgiving.
""The shared upgrade pool system slows the game to a crawl every time you hit a cache. With randoms, half the time someone just grabs whatever and ruins the team build. Great concept, frustrating execution." — Steam review
""If you approach this as a roguelite first and a DRG game second, it's actually quite solid. The gun feel is excellent and the build highs — when they happen — are genuinely exciting." — Reddit r/DeepRockGalactic
""Ghost Ship proved with DRG that they can take early feedback and run with it. I'm giving this the benefit of the doubt. The bones are good." — PC Gamer comments
Strengths and Concerns
What Works
- ▶Gun feel and enemy hit reactions carry over from eight years of DRG polish
- ▶Procedural generation keeps runs visually and tactically varied
- ▶Team synergy builds are genuinely exciting when they come together
- ▶Mission timer creates pressure without overstaying its welcome
What Needs Work
- ▶Shared upgrade selection pauses momentum and creates friction in public lobbies
- ▶Early build diversity is limited — most runs converge on the same strong picks
- ▶Class customization (Bioboosted Deck) is locked until two classes reach max level
- ▶Insufficient meta-progression variety to drive replays in the short term
If you loved the original DRG, approach Rogue Core as a work-in-progress rather than a finished spinoff. Ghost Ship's track record with post-launch DRG updates is excellent — patience here is likely to be rewarded.
Roadmap and Future Content
Ghost Ship confirmed the official roadmap would release the day after launch. Based on their early access FAQ, expect the following trajectory:
| Phase | Expected Content |
|---|---|
| Early EA | Official roadmap publication, community feedback integration |
| Mid EA | Additional classes, upgrade system overhaul, new biomes |
| Late EA | Full meta-progression, additional game modes |
| Full Release | Estimated 2027–2028 (unconfirmed) |
Where to Buy
Rogue Core is currently PC-exclusive via Steam. No console release has been announced. The Early Access price of $29.99 is expected to remain stable or increase at full release.
| Platform | Price | Language Support |
|---|---|---|
| Steam (PC) | $29.99 | English, German, French, Spanish, more |
Early Access purchases are non-refundable after 2 hours of playtime. If you're on the fence, check community reviews after a few weeks of live patches before committing.
